Fantasma Games reports 314 increase in GGR for Q2
Slots developer Fantasma Games has recorded a 314% year-on-year gross gaming revenue (GGR) increase for Q2, alongside an almost 400% surge in net sales
Slots developer Fantasma Games has recorded a 314% year-on-year gross gaming revenue (GGR) increase for Q2, alongside an almost 400% surge inward meshwork sales.
The keep company generated SEK 6.3m ($622,338) in indorsement canton GGR, up from SEK 1.5m on a year-over-year base and contributing to prescribed EBITDA.
As a outcome of its triple-digit revenue growth, Fantasma’s EBITDA for Q2 totalled SEK 1.1m, upwards from a SEK 1m loss utmost year.
An increase inwards amount gaming turnover was cited as a “main driver of growth.” This amounted to SEK 1.4bn, upwards from SEK 655m for a 120% rise. Net sales, meanwhile, increased past 396% to SEK 7.5m from SEK 1.5m.
The quarter, which Fantasma called “busy,” saw Founder Fredrik Johansson repeat the role of CEO. The companionship also entered the US during Q2.
Johansson commented: “What a canton it has been for Fantasma Games. We have impelled growing across all KPIs which is a testament to the popularity and carrying into action of our games inward regulated markets around the world.
“This development has come from continuing to save slots that submit the see to the next level, but also through and through entering young markets and signing exclusivity agreements with power players inwards our core group jurisdictions.”
Fantasma’s GGR for Q2 brings its half-year tote up to SEK 14.3m, an growth of 450% from SEK 2.6m. H1 clear sales, meanwhile, make risen past 373% on a year-over-year basis.
“This is a wild starting to a year that has great potential, and I and the sleep of the squad seem forrard to an as successful half dozen months ahead,” Johansson added.